これ、めっちゃ脆いコードに見えるんだけど。https://github.com/wilsonzlin/fastrender/blob/main/crates/fa... FrameState::render_placeholderって何なの? pub fn render_placeholder(&self, frame_id: FrameId) -> Result { let (width, height) = self.viewport_css; let len = (width as usize) .checked_mul(height as usize) .and_then(|px| px.checked_mul(4)) .ok_or_else(|| "viewport size overflow".to_string())?; if len > MAX_FRAME_BYTES { return Err(format!( "requested frame buffer too large: {width}x{height} => {len} bytes" )); } // テストやデバッグでクロストークをキャッチするための決定論的なフレームごとの塗りつぶし色。 let id = frame_id.0; let url_hash = match self.navigation.as_ref() { Some(IframeNavigation::Url(url)) => Self::url_hash(url), Some(IframeNavigation::AboutBlank) => Self::url_hash("about:blank"), Some(IframeNavigation::Srcdoc { content_hash }) => { let folded = (*content_hash as u32) ^ ((*content_hash >> 32) as u32); Self::url_hash("about:srcdoc") ^ folded } None => 0, }; let r = (id as u8) ^ (url_hash as u8); let g = ((id >> 8) as u8) ^ ((url_hash >> 8) as u8); let b = ((id >> 16) as u8) ^ ((url_hash >> 16) as u8); let a = 0xFF; let mut rgba8 = vec![0u8; len]; for px in rgba8.chunks_exact_mut(4) { px[0] = r; px[1] = g; px[2] = b; px[3] = a; } Ok(FrameBuffer { width, height, rgba8, }) } } この差分で何をしてるのか?https://github.com/wilsonzlin/fastrender/commit/f4a0974594e3... 時間の経過とともにどれだけの作業や再作業があったのか、そして各追加の実際に完成したテストケースのトークン/時間コストを見てみたいな。